Lazy Realism FX combines original development by Lazy3D with independently developed third-party components. Different parts of the product are therefore distributed under different licenses.
Credits
- Addon development, Python scripting, user interface, integration, Geometry Nodes organization, workflow design, documentation, packaging and product styling by Vladislav Maltsev / Lazy3D.
- Selected procedural foundations by Konstantin Feyer / Nodeworks: Moss Shader, Pro Moss Basics, Pro Dust Basics, Spider Webs Basics, Edge Wear Core, Snow Shader Core and Leaks Shader Core.
- Original custom leaf models by Lazy3D and expressly released under CC0.
- Selected leaf and moss textures from ambientCG, distributed under CC0.
Lazy3D is responsible for
- The development and maintenance of Lazy3D's own addon code, operators and user-facing tools.
- Product architecture, asset integration, organization and supported installation workflows.
- Documentation, tutorials, file packaging, presentation and promotional materials.
- Original assets created by Lazy3D, except where they are expressly released under GPL, CC0 or another applicable license.
License & responsibilities
- Python addon code: GNU GPL-3.0-or-later.
- Proprietary non-code assets: Lazy3D Standard Royalty-Free Asset License. Personal and commercial End Product use is permitted.
- CC0 assets: designated Lazy3D leaf models and identified ambientCG leaf and moss textures retain full CC0 freedoms.
- Third-party components: their original authors and applicable rights holders retain the intellectual property rights belonging to those components.
Usage & distribution
- Rendered images, animations, films, advertising, visualizations, games and other finished commercial projects are permitted.
- Proprietary assets may not be resold, shared, repackaged or redistributed as standalone source files, competing products or asset libraries.
- All official sales and distribution are handled through Lazy3D's authorized sales channels, including SuperHive Market.
Please review the complete License Agreement in the Documentation tab before purchasing or redistributing any source component.